
Written on Fanfiction.Net alongside my co-writer, Leechblade. They will learn of many colourful characters as they find out who would win a Death Battle. The Skullgirls cast are brought to a mysterious room by two bored deities to watch one of their favourite shows. Can also be TK'd after ground chains to combo off it since you can dash cancel the recovery of the air versions.MetaMaster54610 Fandoms: Skullgirls (Video Game), Death Battle (Web Series)
Skullgirls umbrella porn free#
Combine with using an assist for a somewhat free approach that the opponent has to block.

The H version travels down making it useful for confirms or to have a active approach to the ground (particularly useful for jumping over Peacock's bombs and punishing).The M version travels horizontally straight across the screen, so can be used like a Tatsu or challenge other normal jump approaches if you do it early.Use this when you can to quickly reach up to them, or simply use it when trying to get high above to run away for a better situation. The L version lets Filia travel to the top of the screen, which can be used to catch up to opponents sitting high in the air like Painwheel or Valentine.Filia can only air dash cancel Airball once per combo. This is a unique property that allows Filia to cancel directly into another air chain on hit. On hit, block or miss, Filia can cancel the recovery of Airball with an air dash.The button used determines the trajectory.

A versatile tool for both mobility and extending combos. Samson rolls Filia into a ball and travels along the air.She has to use her strong reset game to keep the opponent in the blender and kill off of multiple touches. Low Damage: Filia is one of the lowest damage characters in the game.Linear Neutral: Filia can easily get walled out by characters with better projectiles or better range, which makes it difficult for her to get in and start her offense.Stubby Range: Filia's range is pretty short overall, and her longer pokes are hard to confirm with.
Skullgirls umbrella porn plus#
She also sports a solid meterless DP, two level 1 reversal supers on the ground, an air reversal super, plus an airdash and jHK to avoid air resets.

While they can't be used in a traditional way, these spikes are still very important for spacing and can be very useful to snipe out opponents trying to keep Filia away from afar. They don't travel they go to a fixed spot in front of Filia from the ground. Ringlet Spike: She has a fireball with her Ringlet Spikes (236P), but they are not normal fireballs like Hadokens.Airball (j214K) travels through the air in any one of three arcs and can be airdash canceled no matter what, even on whiff or block. Her ground dash starts with a quick dash then she can continue to run, wavedashing by cancelling the dash after the initial burst forward allows for even faster traversal. Fast Mobility: Her airdash is only one component of her amazing mobility.The downside to her air normals is that they have little range and are poor for contesting air-to-airs. This enables her to do blistering fast mixups and resets. It's such an important part of her character that all of her air normals are built around it. It's quick and has the shortest minimum height for any airdash in the game. Air Dash Pressure: Filia's airdash is one of the best.With no memories or anyone to turn to for help, if she ever hopes to piece together her past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being.įilia is a rushdown pixie character who wants to use her nimble mobility and small size to get in the opponent's face and do brutally fast mixups using her quick, low to the ground air dash.

She was now playing host to a Parasite named Samson, an unruly mop of demonic hair with incredible power. Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head.
