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Ac3d model convert
Ac3d model convert




ac3d model convert
  1. #AC3D MODEL CONVERT MOD#
  2. #AC3D MODEL CONVERT UPDATE#

ED's models and intellectual property remain their own, this changes nothing about that.Īfter starting playing DCS in VR I wanted to measure exact panel sizes on the SU-25T in order to be able to build a replica autopilot panel, so I started poking the. This is a HIGHLY EXPERIMENTAL, completely UNOFFICIAL attempt at building a. There is currently very basic import/export functionality, handling basic position/rotation keyframes and single texture diffuse mapping. Lots of things don't work this includes, nonexhaustively bones/skinning, in-file LOD, collision shells, scale animations and exporting anything that uses a parent/child hierarchy. While it doesn't have a lot of features, what it does let you do, is make simple models to test in the game without having to own an (old) version of 3DS.Īs an example, here is an in-game screenshot of something you hopefully don't see on the runway every day: Modelviewer reads the exported models fine, and with the core functionality the game reads the models fine without complaint. (for those not in the know, 'Suzanne' the monkey is Blender's version of the classic teapot - a reasonably complex test object that it includes with all of the other primitive creation).

#AC3D MODEL CONVERT MOD#

BLENDER EXPORT TO AC3D MODĪn ultra-simple mod that adds this as a 10m high monkey head ('Suzanne' under 'Structures' in the mission editor), as both a simple JSGME-ready mod example, and a proof-of-concept using Blender models can be found attached. In its current state it's probably mostly of interest to hybrid developer/modellers who know a little bit about using blender internals or programming 3d - as with everything else about it, there are certainly no guarantees as to the fragility of model/material settings that it will handle without just failing to export, so I present it merely as a proof-of-concept rather than a complete modelling solution, for people who can't access or afford 3DS max 2014. Like Blender, it's open source, and is available on Github:Īnd more details can be found in the projects README and spec files.

ac3d model convert

I'm not very experienced working on models for DCS - so I'm not sure whether there would be any interest in this at all. And other than working on the hierarchical animations (using tests/Monke圜annon.blend as a self-generated example) I have no idea what any future wishes/priorities might be - remembering that this isn't for hard-core game-feature-pushing models.īut I hope it proves of interest to somebody.

#AC3D MODEL CONVERT UPDATE#

So, minor update I've added the ability to designate geometry as collision shells. The world objects are no longer restricted to static, uncollideable geometry.

  • Collision shells can now be exported with the model.Īs an example, I've attached a screenshot of what now happens if you try to drive through the giant monkey head on the runway (It also shows properly in versions of modelviewer that are capable of rendering collision shells).
  • Specularity should be properly mapped so not everything is automatically super shiny.Įdm files in 1.5 (at least at the moment).
  • There's also been a lot of background work towards the hierarchical animations, but that isn't working properly yet. I'm not sure the exact lua code, but with collision shells it should be possible to have e.g.






    Ac3d model convert